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Old Jul 19, 2008, 12:38 AM // 00:38   #141
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Yes I like the way the mission quests were I didn't like the solo quests that much.
I don't like that fact that you have to be certian rank in oder to get armour and anything else aswell as having to many of thme 2 would of been fine like NF.Over all it isn't a bad addon for the scenery especially North of Ascalon.
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Old Jul 19, 2008, 01:08 AM // 01:08   #142
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I liked the Norn armor for my ranger and mesmer. The areas were pretty, and the storyline was a nice bridge.

I didn't like everything else. Rep grind, Ursan, level 10s popping into EotN and getting max armor....yeah, all that stuff.

If I want dungeons I'll play Diablo 2.
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Old Jul 19, 2008, 01:59 AM // 01:59   #143
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I liked playing through the story, but the grind and stuff pretty much ruined the game for me.
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Old Jul 19, 2008, 05:26 AM // 05:26   #144
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Quote:
Originally Posted by Arkantos
There is no Guild Wars community. There are players who want the game easy, there are people who want the game to be a challenge. People who wanted to make DoA easier were the ones who want the game easy. People who complained about the overpowered skill that is Ursan were the ones who want the game to be challenging. You can't put both of those types of players in the same group.
no no i'm sure there are a lot of the same people in both groups. and do you know why? because people are selfish and greedy. when doa came out, only a small group of people were smart enough and had enough time to be able to do the quests over and over to make any real money out of it. everyone else got jealous and wanted in on the action. now that absolutely everyone can do it, these same people want it to be hard again so that what they're doing has some meaning.

honestly the people who really want a challenge are the peopel who are in the builds section of the forum, in the different subforums for the different campaigns, helping people and figuring out new ways of doing things. i never saw Witte posting QQ threads about ursan or doa, i saw him making solo builds for every place in the campaign, finding challenges.

Last edited by spyke136; Jul 19, 2008 at 05:29 AM // 05:29..
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Old Jul 19, 2008, 08:10 AM // 08:10   #145
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Quote:
Originally Posted by Clarissa F
level 10s popping into EotN and getting max armor....
Oh, I like short-cuts, so I think that's one of the better things they did. I doubt there are many new players coming into the game now - we're all experienced, so there's nothing really game-breaking about letting people skip the beginner stuff. You could previously achieve the same, by taking a Prophecies toon to Factions, anyway.
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Old Jul 19, 2008, 08:23 AM // 08:23   #146
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No, it was good for about 30 minutes and then it sucked. It's the same thing over and over. Go do that, kill a couple things, bam done. No uses of tactics or having to actually use your head. When Ursan was discovered to be the absolute godly PvE skill, everything went downhill.
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Old Jul 19, 2008, 08:42 AM // 08:42   #147
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yes, i liked it.
personally i prefer the free roaming system of Prophecies, but aside from that, it was fine.
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Old Jul 19, 2008, 08:50 AM // 08:50   #148
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Though it's difficult to compare a full campaign to an expansion, I definitely enjoyed GWEN much more than Factions. I like how you can pick and choose the order in which to proceed through the game; you're free to obtain PvE skills and titles without having to venture through its entirety. Because of this, I never feel pressure to finish the game as a whole.

Dungeons and mini-games offer variety to the game, though some of them could have been produced a bit better. Recycling certain dungeon pieces would have been fine if they just touched the repeats up a bit. I also enjoy PvE skills as they offer new strategies to some of my favorite builds. I realize that grind is a problem for some, but coming into GW fresh out of DAoC helped soften the blow.

Story wise, my opinions are somewhat moot. Guild Wars' storyline has never been that great, though it could have been worse. I will give them points, however, for placing some dragons and other GW2 content among the scenery; this type of subversion is very refreshing.

On the other hand, I hate the Asuran lands (my 1st encounter with Mobrin still haunts me to this day), Polymock, DD PuGs, Ursan Blessing and the lvl 10 requirement (I'll not delve deeper into the latter two because they have been sent to Hell and back more times than a Meatloaf album).

Also, I felt that many of the PvE skill quests were incredibly lopsided. Ursan Blessing's quest is pretty much just a pre-Searing apple bunch rehash, which takes no effort whatsoever. Ebon Vanguard Assassin is also one of the more powerful skills, yet it is obtainable right after starting the expansion. Other skill quests (Feel No Pain and Club of a Thousand Bears come to mind) require much more time and skill, yet their rewards are dismal at best.

All in all, I enjoy GWEN and spend most of my time there. I'd probably have to give it a 7/10. If Anet had spent just a few more months, I feel like it would have been a much more enjoyable product. Oh, and what's with the release date, anyways? Late August is just an odd time for any game to come out.

Quote:
Originally Posted by upier
Of course not!
(I do like the PvE skills! And the Norn ritualist armour! ^^)
Actually, this makes it an 8.

Last edited by -Makai-; Jul 19, 2008 at 09:55 AM // 09:55..
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Old Jul 19, 2008, 09:09 AM // 09:09   #149
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Liked....

-scenery is absolutely gorgeous, particularly tarnished coast and the presearing feel of the charr lands.
-introduction of dungeons.
-concept of HoM.
-introduction of baddies that take little or no damage from fire and earth, thus forcing eles to look at water and air builds.
-multi-prof skillbars for the baddies.
-the storyline was ok I guess, and I liked how some of the loose ends from previous chapters were tied up.

Disliked....

-the grind of rep titles for multiple characters. Rep titles for EotN should be account based.
-allowing characters less than lvl 20 into EotN.
-repetitive use of the same scenic elements in dungeons. When you have a dungeon that uses an exact copy of three levels of other dungeons, it's clear that the dungeon design was rushed.
-most of the armours available were reskins. Again, it suggests that it was rushed.
-the HoM, again, was rushed...poor design, in that you can't choose which elements to display, you can't display dwarven armour, the heroes are displayed in their starter armour even though you have to upgrade their armour to be able to put them into the HoM, you can only display destroyer weapons, and the armours don't display as the correct colour. Fingers crossed for the upcoming HoM update....
-introduction of UB to remove prof discrimination, thus introducing a replacement discrimination...
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Old Jul 19, 2008, 09:27 AM // 09:27   #150
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I really really enjoyed eotn. New areas were awesome, dungeons add another aspect to the game, and it occupied me for a coupla months
All for $50 too

Above post basically somes this thread up....

Last edited by кιωι; Jul 19, 2008 at 09:34 AM // 09:34..
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Old Jul 19, 2008, 12:54 PM // 12:54   #151
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hell no.
eotn was supposed to be a high end area exclusive for lvl 20 chars.
in reality-
NOTHING of eotn is actually hard. Even though some dungeons are tricky on HM, they are impossible to fail (res shrines, constant morale boosts, you don't even need to keep a npc alive) and consubmeables make them a joke.
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Old Jul 19, 2008, 01:02 PM // 13:02   #152
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The expansion was really beautiful. And the dungeons are pretty creative. But I don't like grinding title points.
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Old Jul 19, 2008, 05:16 PM // 17:16   #153
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I'm a title prostitute* - I loved it

*No "w" word? Bah.
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Old Jul 19, 2008, 05:49 PM // 17:49   #154
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Quote:
Originally Posted by Clarissa F
level 10s popping into EotN and getting max armor.
How is that different from traveling to Kaineng Center to do the same thing?
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Old Jul 19, 2008, 05:50 PM // 17:50   #155
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I love the scenery, storyline, lore, and dungeons.
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Old Jul 19, 2008, 06:44 PM // 18:44   #156
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personally I didnt buy EotN and I dont regret it.
the things EotN really added to the game:
Glyph of Swiftness- perma SF, Sliver, etc
HC Monk- thx to the Spotless skills :\
overpowered PvE skills- Technobobble(sp), Pain Inverter, etc come to mind
overpowered PvE elite skills- well, Ursan...
easy survivor title(dwarven boxing)
grind, grind and more grind...
reskinned armor, golds, greens
HoM- if you want to keep any of your GW1 things in GW2 you must buy EotN to get access to HoM, I mean WTF?!?!?!

so to sum it up:
a lot of grind
a lot of reskinned crap
PvE easy mode(Ursan and to some extent other PvE only skills)
a few interesting skills(volley, sloth hunter's, etc)
HoM

now, I dont know about the rest of you but personally I'm not going to buy GW2. the main reason for that is: EotN!
first of all ANet degraded so much in this campaign, the 3 others were well thought out and interesting, EotN clearly is neither...
and the whole HoM is really furiating me! I have all the other campaigns, if I was to buy GW2 why am I to be punished for not buying EotN as well? this is clearly a cheap marketting gimmick from ANet's side, and it did make a lot of people to buy EotN and perhaps GW2 but it also made people like me who wont buy GW2 because of it.
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Old Jul 19, 2008, 07:05 PM // 19:05   #157
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I love EotN. The scenery is breath taking, the game play is very fun, and I think the storyline was probably one of the best in the series.

However the thing that I ABSOLUTELY hate about it is that it introduced the idea of having to grind for pretty much everything.
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Old Jul 19, 2008, 07:49 PM // 19:49   #158
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I though EoTN was hugely enjoyable although not quite as good or fun as a full camapign.
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Old Jul 19, 2008, 09:31 PM // 21:31   #159
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A lot better than Nightfall.

It was pretty, humorous, and I enjoyed mapping it and seeing interesting things such as Fenrir and the Stone Summit camp at Drakkar's that I never knew existed. And without Kilroy's dungeon, I'd never get 10,000 chests opened. 2,012 so far, w00t w00t.

And as Snograt said, I'm also a "title prostitute."
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Old Jul 19, 2008, 10:42 PM // 22:42   #160
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Quote:
Originally Posted by glacialphoenix
I like the dungeons - if you don't do them with an ursan team. Vekk also happens to be my ele hero of choice, and Gwen is always in my lineup. But boy do I hate the grindfest and the rank elitism. If the rank actually SAID something about how well you play,it might be somewhat more forgiveable, but why be elitist over a rank that is mostly grinding? oO
Yup, yup, yup.

The dungeons were a nice addition, in my opinion--like having 18 little versions of Sorrow's Furnace or the Deep all over the place. They seemed well-considered, at first...until I realized they were alllllllllllllllllllllllll the same.

Had we gotten something like 18 distinct dungeons, instead of a small number of "shells" divided up in various ways, I, and probably many others, would have been even happier.

As it is, I'm not complaining much. A lovely gold reward, the chance for some nice drops, and some interesting problems to "plan" for...(I use "plan" loosely...usually it's the boss that needs the plan; the rest is cake...): A nice little premise.

The explorable areas: generally well done, even interesting. Not a fan of dinosuars, though. Seems like that particular move strained credulity more than dragons, more than the whole storyline. Loved the landscapes and the art, though.

The "grind:" I was pretty indifferent. To get armor required R5 in something...which was earned through one hero book, one or two vanquishes in HM, and some random side quests. Hardly a grind to me--it was just playing the game. Now, PAST that...the steps from 8 to 10 in a rank...well, that interests me less. I'll do the HM books, and vanquish, but if that doesn't do it...I'm calling it a day, I think. I still haven't bothered maxing any of those titles, and I'm still having a bit of fun...for a game that's still free to play.

So yeah, I liked it.
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